• Norbert Thiebaud's avatar
    vcl consitent use of long for corrdinate · cd3d26b7
    Norbert Thiebaud yazdı
    most of length in vcl are calculated in 'long'
    but array of X position tend to be in sal_Int32.
    As a prep work to be able to support 'double'
    as the base type of Device Coordinate, harmonize
    the use of 'long' for non-float coordinate.
    
    Change-Id: I7cb33301ff6a5e2c62247b36a4e07e168a58a323
    cd3d26b7
Adı
Son kayıt (commit)
Son güncelleme
..
ogl_bitmapcanvashelper.cxx Loading commit data...
ogl_bitmapcanvashelper.hxx Loading commit data...
ogl_buffercontext.hxx Loading commit data...
ogl_canvasbitmap.cxx Loading commit data...
ogl_canvasbitmap.hxx Loading commit data...
ogl_canvascustomsprite.cxx Loading commit data...
ogl_canvascustomsprite.hxx Loading commit data...
ogl_canvasfont.cxx Loading commit data...
ogl_canvasfont.hxx Loading commit data...
ogl_canvashelper.cxx Loading commit data...
ogl_canvashelper.hxx Loading commit data...
ogl_canvastools.cxx Loading commit data...
ogl_canvastools.hxx Loading commit data...
ogl_spritecanvas.cxx Loading commit data...
ogl_spritecanvas.hxx Loading commit data...
ogl_spritedevicehelper.cxx Loading commit data...
ogl_spritedevicehelper.hxx Loading commit data...
ogl_textlayout.cxx Loading commit data...
ogl_textlayout.hxx Loading commit data...
ogl_texturecache.cxx Loading commit data...
ogl_texturecache.hxx Loading commit data...
ogl_tools.hxx Loading commit data...
oglcanvas.component Loading commit data...