-
Jacobo Aragunde Pérez yazdı
Code for these two classes was already present but it was commented out or left outside of the build system because it didn't even compile. I've brought it back and made it compile, but it has no use yet. The goal is using it to preserve 3D transformations. At scene3dcontext.cxx I removed the text chunks found in the middle of the source and corrected some mistakes; I also modified the conversion of "fov" attribute. At shape3dproperties.hxx I removed all the struct members because they seemed to have been copied&pasted from another file, and added only those members that made sense. Removed useless function definitions. Change-Id: I2c00ea638e1a4fb1a3820bc4c322488296d3e6d7
8d2a5c16