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Tomaz Vajngerl yazdı
Switching between textures is not cheap, so minimizing the amount of switching performs better. So instead of immediate drawing we can accumulate texture draw actions and defer drawing as long as possible. After that switch all accumulated textures and draw everything needed with one GL draw call. This is beneficial for text drawing as we cache many glyphs in per textue. Change-Id: I1b94b9ac6a5f2c1a3dbbd75f4df76436a5d40f31
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