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Miklos Vajna yazdı
Impress has tools Color that is wrapped in this primitive, then later drawinglayer::processor2d::VclPixelProcessor2D::processBasePrimitive2D() converts it back to tools Color. Problem is that the primitive uses basegfx BColor, so the alpha channel is lost. Add member and API to survive this roundtrip. Change-Id: I940e60f6e352022306abac3223636d19dd859355
9824134a