• Michael Stahl's avatar
    vcl: move resample kernel classes out of bitmap.hxx · 64baed93
    Michael Stahl yazdı
    Since commit f31e6deb this drags in
    ridiculous amounts of boost headers, for probably negigible improvemnts
    of sin(x)/x for tiny x values.
    
    The compile time impact was not negligible, moving this nonsense to its
    own header removes 1.79 GB of preprocessor input from a full build.
    
    Change-Id: Ic41b2210eac8b130726610f2dbdbb449379225d1
    64baed93
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win Loading commit data...
x11 Loading commit data...
DeviceInfo.cxx Loading commit data...
README.deprecated Loading commit data...
areaScaleFastFragmentShader.glsl Loading commit data...
areaScaleFragmentShader.glsl Loading commit data...
blendedTextureFragmentShader.glsl Loading commit data...
blendedTextureVertexShader.glsl Loading commit data...
convolutionFragmentShader.glsl Loading commit data...
diffTextureFragmentShader.glsl Loading commit data...
dumbVertexShader.glsl Loading commit data...
framebuffer.cxx Loading commit data...
gdiimpl.cxx Loading commit data...
linearGradientFragmentShader.glsl Loading commit data...
maskFragmentShader.glsl Loading commit data...
maskedTextureFragmentShader.glsl Loading commit data...
opengl_blacklist_windows.xml Loading commit data...
program.cxx Loading commit data...
radialGradientFragmentShader.glsl Loading commit data...
replaceColorFragmentShader.glsl Loading commit data...
salbmp.cxx Loading commit data...
scale.cxx Loading commit data...
solidFragmentShader.glsl Loading commit data...
texture.cxx Loading commit data...
textureFragmentShader.glsl Loading commit data...
textureVertexShader.glsl Loading commit data...
transformedTextureVertexShader.glsl Loading commit data...