-
Miklos Vajna yazdı
In VML, positive rotation angles are clockwise, we have them as counter-clockwise. This wasn't noticed earlier, as the n751117.docx testcase also had flip:x. (For example, rotation with angle 90 + flip:x is presented as 270 by the UI.) Fix this, and also mirror the angle when flip:x is present. Change-Id: I591ec3369a5bdca53f9684006a459d11e37fbc33
b2c16f6c