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Tor Lillqvist yazdı
(And not $(LIBO_BIN_FOLDER)/opengl. Note that on Linux and Windows, LIBO_ETC_FOLDER and LIBO_BIN_FOLDER are the same, "program".) That's where getShaderFolder() in vcl/source/opengl/OpenGLHelper.cxx looks for them. Also, as they are data and not executable code, to conform to strict OS X code signing and sandboxing requirements, they definitely should not be in $(LIBO_BIN_FOLDER) Change-Id: I902e08f7a1f142697df827d50e0bda74be918eb4
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Son güncelleme |
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.. | ||
inc/pch | ||
opengl | ||
qa | ||
source | ||
test | ||
util | ||
CppunitTest_slideshow.mk | ||
Executable_demoshow.mk | ||
Library_OGLTrans.mk | ||
Library_slideshow.mk | ||
Makefile | ||
Module_slideshow.mk | ||
Package_opengl.mk | ||
README | ||
manifest.txt |