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Stephan Bergmann yazdı
It appears that the C++ standard allows overriding destructors to be marked "override," but at least some MSVC versions complain about it, so at least make sure such destructors are explicitly marked "virtual." Change-Id: I0e1cafa7584fd16ebdce61f569eae2373a71b0a1
362d4f0c
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source | ||
test | ||
uiconfig/ui | ||
AllLangResTarget_fps_office.mk | ||
Library_fps.mk | ||
Library_fps_aqua.mk | ||
Library_fps_office.mk | ||
Makefile | ||
Module_fpicker.mk | ||
README | ||
UIConfig_fps.mk | ||
WinResTarget_fps.mk |