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Michael Meeks yazdı
This clobbers the functionality from commit: 06d73142 make idle timers actually activate only when idle Since now all rendering and re-sizing is done in idle handlers it does effectively the opposite of what was intended. A better solution would allow special-casing the processing of just rendering, re-sizing and window management to spin for eg. progress bar rendering. Also add helpful debugging labels to the idle & timeouts. Also cleanup the Idle vs. Scheduler handling. Also ensure that starting an Idle triggers a mainloop wakeup. Also add a unit test. Change-Id: Ifb0756714378fdb790be599b93c7a3ac1f9209e6
e23bfc09
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descriptor.cxx | ||
descriptor.hxx | ||
graphic.cxx | ||
graphic.hxx | ||
graphicunofactory.cxx | ||
grfattr.cxx | ||
grfcache.cxx | ||
grfcache.hxx | ||
grfmgr.cxx | ||
grfmgr2.cxx | ||
provider.cxx | ||
renderer.cxx | ||
transformer.cxx | ||
transformer.hxx |