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Tor Lillqvist yazdı
Shows text roughly correctly, but many problems. Conditional at run-time on the SAL_ENABLE_GLYPH_CACHING environment variable in addition to SAL_FORCEGL. One obvious thing that needs fixing is making sure that the glyphs are rendered into the texture without overlap. Compensating negative values in the ABC::abcA and ABC::abdC width is not enough. Also, the cache should be changed to actually have "cache" functionality, i.e. entries should expire based on some criterion. Change-Id: I66a37d3354a09011a654f15a7d2bd8efaa14ad1e
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