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Emmanuel Gil Peyrot yazdı
We now set the state and upload all vertices data at once, before each batch, in order to minimize GL calls during drawing. The next step will be to move to shaders, in order to use per-primitive uniforms instead of changing the global modelview matrix and issuing another draw call. Change-Id: I8c7cf29047047b9cad575cc6264485ae77d6ba10
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