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Michael Meeks yazdı
This clobbers the functionality from commit: 06d73142 make idle timers actually activate only when idle Since now all rendering and re-sizing is done in idle handlers it does effectively the opposite of what was intended. A better solution would allow special-casing the processing of just rendering, re-sizing and window management to spin for eg. progress bar rendering. Also add helpful debugging labels to the idle & timeouts. Also cleanup the Idle vs. Scheduler handling. Also ensure that starting an Idle triggers a mainloop wakeup. Also add a unit test. Change-Id: Ifb0756714378fdb790be599b93c7a3ac1f9209e6
e23bfc09
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.. | ||
app | ||
builder | ||
graphicfilter | ||
wmf | ||
BitmapFilterTest.cxx | ||
BitmapTest.cxx | ||
canvasbitmaptest.cxx | ||
complextext.cxx | ||
dndtest.cxx | ||
fontcharmap.cxx | ||
lifecycle.cxx | ||
outdev.cxx | ||
timer.cxx |