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Thorsten Behrens yazdı
Use clearAll() here, to really clear the whole sprite area (clear() does respect potential clip polygons)
e86bcf11
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Son kayıt (commit)
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Son güncelleme |
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| .. | ||
| layer.cxx | ||
| layer.hxx | ||
| layermanager.cxx | ||
| layermanager.hxx | ||
| shapemanagerimpl.cxx | ||
| shapemanagerimpl.hxx | ||
| slideanimations.cxx | ||
| slideanimations.hxx | ||
| slideimpl.cxx | ||
| userpaintoverlay.cxx | ||
| userpaintoverlay.hxx |