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Tor Lillqvist yazdı
For likely separate reasons, neither the non-OpenGL nor the OpenGL code path produces what we actually want here (a line drawn in 'invert' mode if white is used, as happens on X11). In the non-OpenGL case we get a black line, in the OpenGL case a white one. So let's use grey and at least get the same effect in both cases. Change-Id: Ifb587c6b46adb05e334a18add74352663cf7db9e
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