If SAL_WARN() does nothing, no point in CHECK_GL_ERROR() either
Earlier, CHECK_GL_ERROR() always called OpenGLHelper::checkGLError(). That function looks up the OpenGL error status using glGetError(), which might be a not so light-weight operation, and outputs error information using SAL_WARN(). In a production build where SAL_WARN() is a no-op anyway, that is fairly pointless. Change-Id: I2d044bff6128a8ac7739020f8e414d7d3615e8d5
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