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LibreOffice
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b737dad0
Kaydet (Commit)
b737dad0
authored
Kas 08, 2011
tarafından
Tor Lillqvist
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README.cross
Dosyayı görüntüle @
b737dad0
...
@@ -266,16 +266,16 @@ highly experimental and just in its baby steps phase.
...
@@ -266,16 +266,16 @@ highly experimental and just in its baby steps phase.
Technically, one important special aspect of iOS is that apps are not
Technically, one important special aspect of iOS is that apps are not
allowed to load own dynamic libraries. (System libraries are used in
allowed to load own dynamic libraries. (System libraries are used in
the form of dynamic libraries, just like on Mac
OS
X, of which iOS is a
the form of dynamic libraries, just like on Mac
OS
X, of which iOS is a
variant.) So all the libraries in LibreOffice that normally are shared
variant.) So all the libraries in LibreOffice that normally are shared
libraries (DLLs on Windows, shared objects (.so) on Linux, dynamic
libraries (DLLs on Windows, shared objects (.so) on Linux, dynamic
libraries on Mac
OS
X (.dylib)) need to be built as static archives
libraries on Mac
OS
X (.dylib)) need to be built as static archives
instead. Obviously this will have some interesting consequences for
instead. Obviously this will have some interesting consequences for
how UNO is implemented and used. None of that has been spared much
how UNO is implemented and used. None of that has been spared much
thought yet.
thought yet.
The Apple tool-chain for iOS cross-building is available only for
The Apple tool-chain for iOS cross-building is available only for
Mac
OS
X, so that is where I have been doing it.
Mac
OS
X, so that is where I have been doing it.
Here is my autogen.lastrun for iOS (device):
Here is my autogen.lastrun for iOS (device):
CXX=ccache /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++-4.2 -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk
CXX=ccache /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++-4.2 -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk
...
@@ -311,10 +311,10 @@ approach as used on iOS will need to be used.
...
@@ -311,10 +311,10 @@ approach as used on iOS will need to be used.
As for the GUI, the same holds as said above for iOS.
As for the GUI, the same holds as said above for iOS.
I have done my Android cross-compilation work on Linux (openSUSE in
I have done my Android cross-compilation work on Linux (openSUSE in
particular)
, but it could as well be done on MacOSX. The Android
particular)
and Mac OS X. The Android cross-buld tool-chain (the
cross-buld tool-chain (the "Native Development Kit", or NDK) is
"Native Development Kit", or NDK) is available for Linux, Mac OS X and
available for Linux, MacOSX and Windows. (Trying to cross-compile from
Windows. (Trying to cross-compile from Windows will probably drive you
Windows will probably drive you
insane.)
insane.)
Here is my autogen.lastrun for Android:
Here is my autogen.lastrun for Android:
SYSBASE=/home/tml/android-ndk-r6b/platforms/android-9/arch-arm
SYSBASE=/home/tml/android-ndk-r6b/platforms/android-9/arch-arm
...
...
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