Kaydet (Commit) b737dad0 authored tarafından Tor Lillqvist's avatar Tor Lillqvist

Tiny edit

üst 05a28af2
......@@ -266,16 +266,16 @@ highly experimental and just in its baby steps phase.
Technically, one important special aspect of iOS is that apps are not
allowed to load own dynamic libraries. (System libraries are used in
the form of dynamic libraries, just like on MacOSX, of which iOS is a
the form of dynamic libraries, just like on Mac OS X, of which iOS is a
variant.) So all the libraries in LibreOffice that normally are shared
libraries (DLLs on Windows, shared objects (.so) on Linux, dynamic
libraries on MacOSX (.dylib)) need to be built as static archives
libraries on Mac OS X (.dylib)) need to be built as static archives
instead. Obviously this will have some interesting consequences for
how UNO is implemented and used. None of that has been spared much
thought yet.
The Apple tool-chain for iOS cross-building is available only for
MacOSX, so that is where I have been doing it.
Mac OS X, so that is where I have been doing it.
Here is my autogen.lastrun for iOS (device):
CXX=ccache /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++-4.2 -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk
......@@ -311,10 +311,10 @@ approach as used on iOS will need to be used.
As for the GUI, the same holds as said above for iOS.
I have done my Android cross-compilation work on Linux (openSUSE in
particular), but it could as well be done on MacOSX. The Android
cross-buld tool-chain (the "Native Development Kit", or NDK) is
available for Linux, MacOSX and Windows. (Trying to cross-compile from
Windows will probably drive you insane.)
particular) and Mac OS X. The Android cross-buld tool-chain (the
"Native Development Kit", or NDK) is available for Linux, Mac OS X and
Windows. (Trying to cross-compile from Windows will probably drive you
insane.)
Here is my autogen.lastrun for Android:
SYSBASE=/home/tml/android-ndk-r6b/platforms/android-9/arch-arm
......
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