Kaydet (Commit) ca82d9e7 authored tarafından Markus Mohrhard's avatar Markus Mohrhard

remove that ugly underscore at the end of the method names

Change-Id: I3c81c9d8b89ddf18bdc5ae700b721ca71f2700bb
üst 63f49714
...@@ -84,7 +84,7 @@ void OGLTransitionImpl::prepare( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEn ...@@ -84,7 +84,7 @@ void OGLTransitionImpl::prepare( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEn
rSceneObjects[i]->prepare(); rSceneObjects[i]->prepare();
} }
prepareTransition_( glLeavingSlideTex, glEnteringSlideTex ); prepareTransition( glLeavingSlideTex, glEnteringSlideTex );
} }
void OGLTransitionImpl::finish() void OGLTransitionImpl::finish()
...@@ -94,7 +94,7 @@ void OGLTransitionImpl::finish() ...@@ -94,7 +94,7 @@ void OGLTransitionImpl::finish()
rSceneObjects[i]->finish(); rSceneObjects[i]->finish();
} }
finishTransition_(); finishTransition();
} }
static void blendSlide( double depth ) static void blendSlide( double depth )
...@@ -144,15 +144,15 @@ static void slideShadow( double nTime, const Primitive& primitive, double sw, do ...@@ -144,15 +144,15 @@ static void slideShadow( double nTime, const Primitive& primitive, double sw, do
CHECK_GL_ERROR(); CHECK_GL_ERROR();
} }
void OGLTransitionImpl::prepare_( double, double, double, double, double ) void OGLTransitionImpl::prepare( double, double, double, double, double )
{ {
} }
void OGLTransitionImpl::prepareTransition_( ::sal_Int32, ::sal_Int32 ) void OGLTransitionImpl::prepareTransition( ::sal_Int32, ::sal_Int32 )
{ {
} }
void OGLTransitionImpl::finishTransition_() void OGLTransitionImpl::finishTransition()
{ {
} }
...@@ -173,7 +173,7 @@ void OGLTransitionImpl::display( double nTime, ::sal_Int32 glLeavingSlideTex, :: ...@@ -173,7 +173,7 @@ void OGLTransitionImpl::display( double nTime, ::sal_Int32 glLeavingSlideTex, ::
const double SlideHeightScale = SlideHeight/DispHeight; const double SlideHeightScale = SlideHeight/DispHeight;
CHECK_GL_ERROR(); CHECK_GL_ERROR();
prepare_( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight ); prepare( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight );
CHECK_GL_ERROR(); CHECK_GL_ERROR();
glPushMatrix(); glPushMatrix();
...@@ -1132,11 +1132,11 @@ public: ...@@ -1132,11 +1132,11 @@ public:
{} {}
private: private:
virtual void prepare_( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ) SAL_OVERRIDE; virtual void prepare( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ) SAL_OVERRIDE;
// mmPrepare = &OGLTransitionImpl::prepareDiamond; // mmPrepare = &OGLTransitionImpl::prepareDiamond;
}; };
void DiamondTransition::prepare_( double nTime, double /* SlideWidth */, double /* SlideHeight */, double /* DispWidth */, double /* DispHeight */ ) void DiamondTransition::prepare( double nTime, double /* SlideWidth */, double /* SlideHeight */, double /* DispWidth */, double /* DispHeight */ )
{ {
Primitive Slide1, Slide2; Primitive Slide1, Slide2;
...@@ -1390,9 +1390,9 @@ protected: ...@@ -1390,9 +1390,9 @@ protected:
private: private:
virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) SAL_OVERRIDE; virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) SAL_OVERRIDE;
virtual void prepareTransition_( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex ) SAL_OVERRIDE; virtual void prepareTransition( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex ) SAL_OVERRIDE;
virtual void finishTransition_() SAL_OVERRIDE; virtual void finishTransition() SAL_OVERRIDE;
virtual GLuint makeShader_() = 0; virtual GLuint makeShader() = 0;
void impl_preparePermShader(); void impl_preparePermShader();
...@@ -1426,14 +1426,14 @@ void ShaderTransition::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideT ...@@ -1426,14 +1426,14 @@ void ShaderTransition::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideT
CHECK_GL_ERROR(); CHECK_GL_ERROR();
} }
void ShaderTransition::prepareTransition_( ::sal_Int32 /* glLeavingSlideTex */, ::sal_Int32 /* glEnteringSlideTex */ ) void ShaderTransition::prepareTransition( ::sal_Int32 /* glLeavingSlideTex */, ::sal_Int32 /* glEnteringSlideTex */ )
{ {
m_nProgramObject = makeShader_(); m_nProgramObject = makeShader();
impl_preparePermShader(); impl_preparePermShader();
} }
void ShaderTransition::finishTransition_() void ShaderTransition::finishTransition()
{ {
CHECK_GL_ERROR(); CHECK_GL_ERROR();
if( m_nProgramObject ) { if( m_nProgramObject ) {
...@@ -1549,10 +1549,10 @@ public: ...@@ -1549,10 +1549,10 @@ public:
{} {}
private: private:
virtual GLuint makeShader_() SAL_OVERRIDE; virtual GLuint makeShader() SAL_OVERRIDE;
}; };
GLuint StaticNoiseTransition::makeShader_() GLuint StaticNoiseTransition::makeShader()
{ {
return OpenGLHelper::LoadShaders( "basicVertexShader", "staticFragmentShader" ); return OpenGLHelper::LoadShaders( "basicVertexShader", "staticFragmentShader" );
} }
...@@ -1600,10 +1600,10 @@ public: ...@@ -1600,10 +1600,10 @@ public:
{} {}
private: private:
virtual GLuint makeShader_() SAL_OVERRIDE; virtual GLuint makeShader() SAL_OVERRIDE;
}; };
GLuint DissolveTransition::makeShader_() GLuint DissolveTransition::makeShader()
{ {
return OpenGLHelper::LoadShaders( "basicVertexShader", "dissolveFragmentShader" ); return OpenGLHelper::LoadShaders( "basicVertexShader", "dissolveFragmentShader" );
} }
......
...@@ -187,19 +187,19 @@ private: ...@@ -187,19 +187,19 @@ private:
* *
* Default implementation does nothing. * Default implementation does nothing.
*/ */
virtual void prepare_( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ); virtual void prepare( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight );
/** This function is called after glx context is ready to let the transition prepare GL related things, like GLSL program. /** This function is called after glx context is ready to let the transition prepare GL related things, like GLSL program.
* *
* Default implementation does nothing. * Default implementation does nothing.
*/ */
virtual void prepareTransition_( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex ); virtual void prepareTransition( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex );
/** This function is called when the transition needs to clear after itself, like delete own textures etc. /** This function is called when the transition needs to clear after itself, like delete own textures etc.
* *
* Default implementation does nothing. * Default implementation does nothing.
*/ */
virtual void finishTransition_(); virtual void finishTransition();
/** This function is called in display method to display the slides. /** This function is called in display method to display the slides.
* *
......
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