Skip to content
Projeler
Gruplar
Parçacıklar
Yardım
Yükleniyor...
Oturum aç / Kaydol
Gezinmeyi değiştir
C
core
Proje
Proje
Ayrıntılar
Etkinlik
Cycle Analytics
Depo (repository)
Depo (repository)
Dosyalar
Kayıtlar (commit)
Dallar (branch)
Etiketler
Katkıda bulunanlar
Grafik
Karşılaştır
Grafikler
Konular (issue)
0
Konular (issue)
0
Liste
Pano
Etiketler
Kilometre Taşları
Birleştirme (merge) Talepleri
0
Birleştirme (merge) Talepleri
0
CI / CD
CI / CD
İş akışları (pipeline)
İşler
Zamanlamalar
Grafikler
Paketler
Paketler
Wiki
Wiki
Parçacıklar
Parçacıklar
Üyeler
Üyeler
Collapse sidebar
Close sidebar
Etkinlik
Grafik
Grafikler
Yeni bir konu (issue) oluştur
İşler
Kayıtlar (commit)
Konu (issue) Panoları
Kenar çubuğunu aç
LibreOffice
core
Commits
cd56c7bc
Kaydet (Commit)
cd56c7bc
authored
Nis 14, 2014
tarafından
Markus Mohrhard
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
move some common OpenGL methods to vcl
Change-Id: Ic96487afce64bfb0c1dfcc03c088e5d6e1b34ad3
üst
ce9f9de1
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
179 additions
and
136 deletions
+179
-136
OpenGLRender.cxx
chart2/source/view/main/OpenGLRender.cxx
+6
-135
OpenGLRender.hxx
chart2/source/view/main/OpenGLRender.hxx
+0
-1
OpenGLHelper.hxx
include/vcl/opengl/OpenGLHelper.hxx
+27
-0
Library_vclopengl.mk
vcl/Library_vclopengl.mk
+1
-0
OpenGLHelper.cxx
vcl/source/opengl/OpenGLHelper.cxx
+145
-0
No files found.
chart2/source/view/main/OpenGLRender.cxx
Dosyayı görüntüle @
cd56c7bc
...
...
@@ -35,9 +35,7 @@
#include <vcl/virdev.hxx>
#include <vcl/dibtools.hxx>
#include <osl/file.hxx>
#include <rtl/bootstrap.hxx>
#include <config_folders.h>
#include <vcl/opengl/OpenGLHelper.hxx>
#include <boost/scoped_array.hpp>
...
...
@@ -96,133 +94,6 @@ static bool bGlewInit = false;
namespace
{
OUString
getShaderFolder
()
{
OUString
aUrl
(
"$BRAND_BASE_DIR/"
LIBO_ETC_FOLDER
);
rtl
::
Bootstrap
::
expandMacros
(
aUrl
);
return
aUrl
+
"/opengl/"
;
}
OUString
maShaderFolder
=
getShaderFolder
();
OString
loadShader
(
const
OUString
&
rFilename
)
{
OUString
aFileURL
=
maShaderFolder
+
rFilename
+
".glsl"
;
osl
::
File
aFile
(
aFileURL
);
if
(
aFile
.
open
(
osl_File_OpenFlag_Read
)
==
osl
::
FileBase
::
E_None
)
{
sal_uInt64
nSize
=
0
;
aFile
.
getSize
(
nSize
);
char
*
content
=
new
char
[
nSize
+
1
];
sal_uInt64
nBytesRead
=
0
;
aFile
.
read
(
content
,
nSize
,
nBytesRead
);
if
(
nSize
!=
nBytesRead
)
assert
(
false
);
content
[
nSize
]
=
0
;
return
OString
(
content
);
}
else
{
SAL_WARN
(
"chart2.opengl"
,
"could not load the file: "
<<
aFileURL
);
}
return
OString
();
}
}
GLint
OpenGLRender
::
LoadShaders
(
const
OUString
&
rVertexShaderName
,
const
OUString
&
rFragmentShaderName
)
{
// Create the shaders
GLuint
VertexShaderID
=
glCreateShader
(
GL_VERTEX_SHADER
);
GLuint
FragmentShaderID
=
glCreateShader
(
GL_FRAGMENT_SHADER
);
GLint
Result
=
GL_FALSE
;
int
InfoLogLength
;
// Compile Vertex Shader
OString
aVertexShaderSource
=
loadShader
(
rVertexShaderName
);
char
const
*
VertexSourcePointer
=
aVertexShaderSource
.
getStr
();
glShaderSource
(
VertexShaderID
,
1
,
&
VertexSourcePointer
,
NULL
);
glCompileShader
(
VertexShaderID
);
// Check Vertex Shader
glGetShaderiv
(
VertexShaderID
,
GL_COMPILE_STATUS
,
&
Result
);
if
(
!
Result
)
{
glGetShaderiv
(
VertexShaderID
,
GL_INFO_LOG_LENGTH
,
&
InfoLogLength
);
if
(
InfoLogLength
>
0
)
{
std
::
vector
<
char
>
VertexShaderErrorMessage
(
InfoLogLength
+
1
);
glGetShaderInfoLog
(
VertexShaderID
,
InfoLogLength
,
NULL
,
&
VertexShaderErrorMessage
[
0
]);
VertexShaderErrorMessage
.
push_back
(
'\0'
);
SAL_WARN
(
"chart2.opengl"
,
"vertex shader compile failed : "
<<
&
VertexShaderErrorMessage
[
0
]);
}
else
SAL_WARN
(
"chart2.opengl"
,
"vertex shader compile failed without error log"
);
return
0
;
}
// Compile Fragment Shader
OString
aFragmentShaderSource
=
loadShader
(
rFragmentShaderName
);
char
const
*
FragmentSourcePointer
=
aFragmentShaderSource
.
getStr
();
glShaderSource
(
FragmentShaderID
,
1
,
&
FragmentSourcePointer
,
NULL
);
glCompileShader
(
FragmentShaderID
);
// Check Fragment Shader
glGetShaderiv
(
FragmentShaderID
,
GL_COMPILE_STATUS
,
&
Result
);
if
(
!
Result
)
{
glGetShaderiv
(
FragmentShaderID
,
GL_INFO_LOG_LENGTH
,
&
InfoLogLength
);
if
(
InfoLogLength
>
0
)
{
std
::
vector
<
char
>
FragmentShaderErrorMessage
(
InfoLogLength
+
1
);
glGetShaderInfoLog
(
FragmentShaderID
,
InfoLogLength
,
NULL
,
&
FragmentShaderErrorMessage
[
0
]);
FragmentShaderErrorMessage
.
push_back
(
'\0'
);
SAL_WARN
(
"chart2.opengl"
,
"fragment shader compile failed : "
<<
&
FragmentShaderErrorMessage
[
0
]);
}
else
SAL_WARN
(
"chart2.opengl"
,
"fragment shader compile failed without error log"
);
return
0
;
}
// Link the program
GLint
ProgramID
=
glCreateProgram
();
glAttachShader
(
ProgramID
,
VertexShaderID
);
glAttachShader
(
ProgramID
,
FragmentShaderID
);
glLinkProgram
(
ProgramID
);
// Check the program
glGetProgramiv
(
ProgramID
,
GL_LINK_STATUS
,
&
Result
);
if
(
!
Result
)
{
glGetProgramiv
(
ProgramID
,
GL_INFO_LOG_LENGTH
,
&
InfoLogLength
);
if
(
InfoLogLength
>
0
)
{
std
::
vector
<
char
>
ProgramErrorMessage
(
InfoLogLength
+
1
);
glGetProgramInfoLog
(
ProgramID
,
InfoLogLength
,
NULL
,
&
ProgramErrorMessage
[
0
]);
ProgramErrorMessage
.
push_back
(
'\0'
);
SAL_WARN
(
"chart2.opengl"
,
"Shader Program failed : "
<<
&
ProgramErrorMessage
[
0
]);
}
else
SAL_WARN
(
"chart2.opengl"
,
"shader program link failed without error log"
);
return
0
;
}
glDeleteShader
(
VertexShaderID
);
glDeleteShader
(
FragmentShaderID
);
return
ProgramID
;
}
namespace
{
GLfloat
texCoords
[]
=
{
0.0
f
,
0.0
f
,
1.0
f
,
0.0
f
,
...
...
@@ -287,26 +158,26 @@ int OpenGLRender::InitOpenGL()
CHECK_GL_ERROR
();
m_CommonProID
=
LoadShaders
(
"commonVertexShader"
,
"commonFragmentShader"
);
m_CommonProID
=
OpenGLHelper
::
LoadShaders
(
"commonVertexShader"
,
"commonFragmentShader"
);
m_MatrixID
=
glGetUniformLocation
(
m_CommonProID
,
"MVP"
);
m_2DVertexID
=
glGetAttribLocation
(
m_CommonProID
,
"vPosition"
);
m_2DColorID
=
glGetUniformLocation
(
m_CommonProID
,
"vColor"
);
CHECK_GL_ERROR
();
#if DEBUG_POSITIONING
m_DebugProID
=
LoadShaders
(
"debugVertexShader"
,
"debugFragmentShader"
);
m_DebugProID
=
OpenGLHelper
::
LoadShaders
(
"debugVertexShader"
,
"debugFragmentShader"
);
m_DebugVertexID
=
glGetAttribLocation
(
m_DebugProID
,
"vPosition"
);
CHECK_GL_ERROR
();
#endif
m_BackgroundProID
=
LoadShaders
(
"backgroundVertexShader"
,
"backgroundFragmentShader"
);
m_BackgroundProID
=
OpenGLHelper
::
LoadShaders
(
"backgroundVertexShader"
,
"backgroundFragmentShader"
);
m_BackgroundMatrixID
=
glGetUniformLocation
(
m_BackgroundProID
,
"MVP"
);
m_BackgroundVertexID
=
glGetAttribLocation
(
m_BackgroundProID
,
"vPosition"
);
m_BackgroundColorID
=
glGetAttribLocation
(
m_BackgroundProID
,
"vColor"
);
CHECK_GL_ERROR
();
m_SymbolProID
=
LoadShaders
(
"symbolVertexShader"
,
"symbolFragmentShader"
);
m_SymbolProID
=
OpenGLHelper
::
LoadShaders
(
"symbolVertexShader"
,
"symbolFragmentShader"
);
m_SymbolVertexID
=
glGetAttribLocation
(
m_SymbolProID
,
"vPosition"
);
m_SymbolMatrixID
=
glGetUniformLocation
(
m_SymbolProID
,
"MVP"
);
m_SymbolColorID
=
glGetUniformLocation
(
m_SymbolProID
,
"vColor"
);
...
...
@@ -314,7 +185,7 @@ int OpenGLRender::InitOpenGL()
CHECK_GL_ERROR
();
m_TextProID
=
LoadShaders
(
"textVertexShader"
,
"textFragmentShader"
);
m_TextProID
=
OpenGLHelper
::
LoadShaders
(
"textVertexShader"
,
"textFragmentShader"
);
m_TextMatrixID
=
glGetUniformLocation
(
m_TextProID
,
"MVP"
);
m_TextVertexID
=
glGetAttribLocation
(
m_TextProID
,
"vPosition"
);
m_TextTexCoordID
=
glGetAttribLocation
(
m_TextProID
,
"texCoord"
);
...
...
chart2/source/view/main/OpenGLRender.hxx
Dosyayı görüntüle @
cd56c7bc
...
...
@@ -108,7 +108,6 @@ public:
void
SetBackGroundColor
(
sal_uInt32
color1
,
sal_uInt32
color2
,
sal_uInt8
nAlpha
);
private
:
GLint
LoadShaders
(
const
OUString
&
rVertexShaderName
,
const
OUString
&
rFragmentShaderName
);
int
CreateTextureObj
(
int
width
,
int
height
);
int
CreateRenderObj
(
int
width
,
int
height
);
int
CreateFrameBufferObj
();
...
...
include/vcl/opengl/OpenGLHelper.hxx
0 → 100644
Dosyayı görüntüle @
cd56c7bc
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#ifndef VCL_OPENGLHELPERS_HXX
#define VCL_OPENGLHELPERS_HXX
#include <GL/glew.h>
#include <vcl/vclopengl_dllapi.hxx>
#include <rtl/ustring.hxx>
class
VCLOPENGL_DLLPUBLIC
OpenGLHelper
{
public
:
static
GLint
LoadShaders
(
const
OUString
&
rVertexShaderName
,
const
OUString
&
rFragmentShaderName
);
};
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
vcl/Library_vclopengl.mk
Dosyayı görüntüle @
cd56c7bc
...
...
@@ -39,6 +39,7 @@ $(eval $(call gb_Library_use_libraries,vclopengl,\
$(eval $(call gb_Library_add_exception_objects,vclopengl,\
vcl/source/opengl/OpenGLContext \
vcl/source/opengl/OpenGLHelper \
))
ifeq ($(strip $(OS)),WNT)
...
...
vcl/source/opengl/OpenGLHelper.cxx
0 → 100644
Dosyayı görüntüle @
cd56c7bc
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <vcl/opengl/OpenGLHelper.hxx>
#include <osl/file.hxx>
#include <rtl/bootstrap.hxx>
#include <config_folders.h>
#include <vector>
namespace
{
OUString
getShaderFolder
()
{
OUString
aUrl
(
"$BRAND_BASE_DIR/"
LIBO_ETC_FOLDER
);
rtl
::
Bootstrap
::
expandMacros
(
aUrl
);
return
aUrl
+
"/opengl/"
;
}
OUString
maShaderFolder
=
getShaderFolder
();
OString
loadShader
(
const
OUString
&
rFilename
)
{
OUString
aFileURL
=
maShaderFolder
+
rFilename
+
".glsl"
;
osl
::
File
aFile
(
aFileURL
);
if
(
aFile
.
open
(
osl_File_OpenFlag_Read
)
==
osl
::
FileBase
::
E_None
)
{
sal_uInt64
nSize
=
0
;
aFile
.
getSize
(
nSize
);
char
*
content
=
new
char
[
nSize
+
1
];
sal_uInt64
nBytesRead
=
0
;
aFile
.
read
(
content
,
nSize
,
nBytesRead
);
if
(
nSize
!=
nBytesRead
)
assert
(
false
);
content
[
nSize
]
=
0
;
return
OString
(
content
);
}
else
{
SAL_WARN
(
"vcl.opengl"
,
"could not load the file: "
<<
aFileURL
);
}
return
OString
();
}
}
GLint
OpenGLHelper
::
LoadShaders
(
const
OUString
&
rVertexShaderName
,
const
OUString
&
rFragmentShaderName
)
{
// Create the shaders
GLuint
VertexShaderID
=
glCreateShader
(
GL_VERTEX_SHADER
);
GLuint
FragmentShaderID
=
glCreateShader
(
GL_FRAGMENT_SHADER
);
GLint
Result
=
GL_FALSE
;
int
InfoLogLength
;
// Compile Vertex Shader
OString
aVertexShaderSource
=
loadShader
(
rVertexShaderName
);
char
const
*
VertexSourcePointer
=
aVertexShaderSource
.
getStr
();
glShaderSource
(
VertexShaderID
,
1
,
&
VertexSourcePointer
,
NULL
);
glCompileShader
(
VertexShaderID
);
// Check Vertex Shader
glGetShaderiv
(
VertexShaderID
,
GL_COMPILE_STATUS
,
&
Result
);
if
(
!
Result
)
{
glGetShaderiv
(
VertexShaderID
,
GL_INFO_LOG_LENGTH
,
&
InfoLogLength
);
if
(
InfoLogLength
>
0
)
{
std
::
vector
<
char
>
VertexShaderErrorMessage
(
InfoLogLength
+
1
);
glGetShaderInfoLog
(
VertexShaderID
,
InfoLogLength
,
NULL
,
&
VertexShaderErrorMessage
[
0
]);
VertexShaderErrorMessage
.
push_back
(
'\0'
);
SAL_WARN
(
"vcl.opengl"
,
"vertex shader compile failed : "
<<
&
VertexShaderErrorMessage
[
0
]);
}
else
SAL_WARN
(
"vcl.opengl"
,
"vertex shader compile failed without error log"
);
return
0
;
}
// Compile Fragment Shader
OString
aFragmentShaderSource
=
loadShader
(
rFragmentShaderName
);
char
const
*
FragmentSourcePointer
=
aFragmentShaderSource
.
getStr
();
glShaderSource
(
FragmentShaderID
,
1
,
&
FragmentSourcePointer
,
NULL
);
glCompileShader
(
FragmentShaderID
);
// Check Fragment Shader
glGetShaderiv
(
FragmentShaderID
,
GL_COMPILE_STATUS
,
&
Result
);
if
(
!
Result
)
{
glGetShaderiv
(
FragmentShaderID
,
GL_INFO_LOG_LENGTH
,
&
InfoLogLength
);
if
(
InfoLogLength
>
0
)
{
std
::
vector
<
char
>
FragmentShaderErrorMessage
(
InfoLogLength
+
1
);
glGetShaderInfoLog
(
FragmentShaderID
,
InfoLogLength
,
NULL
,
&
FragmentShaderErrorMessage
[
0
]);
FragmentShaderErrorMessage
.
push_back
(
'\0'
);
SAL_WARN
(
"vcl.opengl"
,
"fragment shader compile failed : "
<<
&
FragmentShaderErrorMessage
[
0
]);
}
else
SAL_WARN
(
"vcl.opengl"
,
"fragment shader compile failed without error log"
);
return
0
;
}
// Link the program
GLint
ProgramID
=
glCreateProgram
();
glAttachShader
(
ProgramID
,
VertexShaderID
);
glAttachShader
(
ProgramID
,
FragmentShaderID
);
glLinkProgram
(
ProgramID
);
// Check the program
glGetProgramiv
(
ProgramID
,
GL_LINK_STATUS
,
&
Result
);
if
(
!
Result
)
{
glGetProgramiv
(
ProgramID
,
GL_INFO_LOG_LENGTH
,
&
InfoLogLength
);
if
(
InfoLogLength
>
0
)
{
std
::
vector
<
char
>
ProgramErrorMessage
(
InfoLogLength
+
1
);
glGetProgramInfoLog
(
ProgramID
,
InfoLogLength
,
NULL
,
&
ProgramErrorMessage
[
0
]);
ProgramErrorMessage
.
push_back
(
'\0'
);
SAL_WARN
(
"vcl.opengl"
,
"Shader Program failed : "
<<
&
ProgramErrorMessage
[
0
]);
}
else
SAL_WARN
(
"vcl.opengl"
,
"shader program link failed without error log"
);
return
0
;
}
glDeleteShader
(
VertexShaderID
);
glDeleteShader
(
FragmentShaderID
);
return
ProgramID
;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment