Kaydet (Commit) ce9f9de1 authored tarafından Markus Mohrhard's avatar Markus Mohrhard

move the opengl headers to vcl/opengl for better separation

Change-Id: I1bdd0fe0d27674da69a61bd8b438f0c9b050a337
üst 3bd173af
...@@ -12,7 +12,7 @@ ...@@ -12,7 +12,7 @@
#include <tools/color.hxx> #include <tools/color.hxx>
#include <vcl/bitmapex.hxx> #include <vcl/bitmapex.hxx>
#include <vcl/OpenGLContext.hxx> #include <vcl/opengl/OpenGLContext.hxx>
namespace chart { namespace chart {
......
...@@ -14,7 +14,7 @@ ...@@ -14,7 +14,7 @@
#include <boost/ptr_container/ptr_vector.hpp> #include <boost/ptr_container/ptr_vector.hpp>
#include "VDataSeries.hxx" #include "VDataSeries.hxx"
#include <vcl/OpenGLContext.hxx> #include <vcl/opengl/OpenGLContext.hxx>
namespace chart { namespace chart {
......
...@@ -12,7 +12,7 @@ ...@@ -12,7 +12,7 @@
#include <cppuhelper/implbase6.hxx> #include <cppuhelper/implbase6.hxx>
#include <vcl/OpenGLContext.hxx> #include <vcl/opengl/OpenGLContext.hxx>
#include "OpenGLRender.hxx" #include "OpenGLRender.hxx"
#include <com/sun/star/drawing/XShape.hpp> #include <com/sun/star/drawing/XShape.hpp>
......
...@@ -11,7 +11,7 @@ ...@@ -11,7 +11,7 @@
#include <com/sun/star/drawing/HomogenMatrix3.hpp> #include <com/sun/star/drawing/HomogenMatrix3.hpp>
#include <com/sun/star/drawing/XDrawPage.hpp> #include <com/sun/star/drawing/XDrawPage.hpp>
#include <vcl/font.hxx> #include <vcl/font.hxx>
#include <vcl/OpenGLContext.hxx> #include <vcl/opengl/OpenGLContext.hxx>
// Include GLM // Include GLM
#include <list> #include <list>
......
...@@ -47,7 +47,7 @@ ...@@ -47,7 +47,7 @@
#include <rtl/math.hxx> #include <rtl/math.hxx>
#include <svx/svdocirc.hxx> #include <svx/svdocirc.hxx>
#include <svx/svdopath.hxx> #include <svx/svdopath.hxx>
#include <vcl/IOpenGLRenderer.hxx> #include <vcl/opengl/IOpenGLRenderer.hxx>
#include <basegfx/point/b2dpoint.hxx> #include <basegfx/point/b2dpoint.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx> #include <basegfx/matrix/b3dhommatrix.hxx>
......
...@@ -11,7 +11,7 @@ ...@@ -11,7 +11,7 @@
#define INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACTOFOPENGL_HXX #define INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACTOFOPENGL_HXX
#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx> #include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
#include <vcl/OpenGLContext.hxx> #include <vcl/opengl/OpenGLContext.hxx>
class Window; class Window;
......
...@@ -11,9 +11,9 @@ ...@@ -11,9 +11,9 @@
#define INCLUDED_SVX_SVDO_OPENGL_HXX #define INCLUDED_SVX_SVDO_OPENGL_HXX
#include <svx/svdobj.hxx> #include <svx/svdobj.hxx>
#include <vcl/OpenGLContext.hxx> #include <vcl/opengl/OpenGLContext.hxx>
#include <vcl/IOpenGLRenderer.hxx> #include <vcl/opengl/IOpenGLRenderer.hxx>
#include <boost/scoped_ptr.hpp> #include <boost/scoped_ptr.hpp>
......
...@@ -10,7 +10,7 @@ ...@@ -10,7 +10,7 @@
#include <svx/svdoopengl.hxx> #include <svx/svdoopengl.hxx>
#include <svx/sdr/contact/viewcontactofopenglobj.hxx> #include <svx/sdr/contact/viewcontactofopenglobj.hxx>
#include <vcl/IOpenGLRenderer.hxx> #include <vcl/opengl/IOpenGLRenderer.hxx>
SdrOpenGLObj::~SdrOpenGLObj() SdrOpenGLObj::~SdrOpenGLObj()
{ {
......
...@@ -7,7 +7,7 @@ ...@@ -7,7 +7,7 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. * file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/ */
#include <vcl/OpenGLContext.hxx> #include <vcl/opengl/OpenGLContext.hxx>
#include <vcl/syschild.hxx> #include <vcl/syschild.hxx>
#include <vcl/sysdata.hxx> #include <vcl/sysdata.hxx>
......
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