vcl: since we share Bitmaps across all GLContexts simplify lifecycle.
~X11SalVirtualDevice() was destroying X resources referred to by OpenGLSalBitmap's mpContext, which were subsequently accessed by Bitmap::AcquireReadAccess on the floating Bitmap. Better to use the default window's GLContext for all bitmap operations. Change-Id: I9009980e791cff1a1f36d626592d72c7a32efd39
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