Kaydet (Commit) ff2fd4d1 authored tarafından Stephan Bergmann's avatar Stephan Bergmann

loplugin:literaltoboolconversion

Change-Id: I864d5e3fbb7f8f8278c45b721be70f805c6a6713
üst b398f815
...@@ -590,7 +590,7 @@ IMPL_LINK_NOARG(SvxHFPage, BackgroundHdl) ...@@ -590,7 +590,7 @@ IMPL_LINK_NOARG(SvxHFPage, BackgroundHdl)
{ {
// Use only the necessary items for border and background // Use only the necessary items for border and background
const sal_uInt16 nOuter(GetWhich(SID_ATTR_BORDER_OUTER)); const sal_uInt16 nOuter(GetWhich(SID_ATTR_BORDER_OUTER));
const sal_uInt16 nInner(GetWhich(SID_ATTR_BORDER_INNER, sal_False)); const sal_uInt16 nInner(GetWhich(SID_ATTR_BORDER_INNER, false));
const sal_uInt16 nShadow(GetWhich(SID_ATTR_BORDER_SHADOW)); const sal_uInt16 nShadow(GetWhich(SID_ATTR_BORDER_SHADOW));
if(mbEnableDrawingLayerFillStyles) if(mbEnableDrawingLayerFillStyles)
...@@ -643,7 +643,7 @@ IMPL_LINK_NOARG(SvxHFPage, BackgroundHdl) ...@@ -643,7 +643,7 @@ IMPL_LINK_NOARG(SvxHFPage, BackgroundHdl)
const SfxPoolItem* pItem; const SfxPoolItem* pItem;
if(SFX_ITEM_SET == GetItemSet().GetItemState(GetWhich(nId), sal_False, &pItem)) if(SFX_ITEM_SET == GetItemSet().GetItemState(GetWhich(nId), false, &pItem))
{ {
// If a SfxItemSet from the SetItem for SID_ATTR_PAGE_HEADERSET or // If a SfxItemSet from the SetItem for SID_ATTR_PAGE_HEADERSET or
// SID_ATTR_PAGE_FOOTERSET exists, use it's content // SID_ATTR_PAGE_FOOTERSET exists, use it's content
...@@ -661,7 +661,7 @@ IMPL_LINK_NOARG(SvxHFPage, BackgroundHdl) ...@@ -661,7 +661,7 @@ IMPL_LINK_NOARG(SvxHFPage, BackgroundHdl)
} }
} }
if(SFX_ITEM_SET == GetItemSet().GetItemState(nInner, sal_False, &pItem)) if(SFX_ITEM_SET == GetItemSet().GetItemState(nInner, false, &pItem))
{ {
// The set InfoItem is always required // The set InfoItem is always required
pBBSet->Put(*pItem); pBBSet->Put(*pItem);
...@@ -781,7 +781,7 @@ void SvxHFPage::ResetBackground_Impl( const SfxItemSet& rSet ) ...@@ -781,7 +781,7 @@ void SvxHFPage::ResetBackground_Impl( const SfxItemSet& rSet )
if (SFX_ITEM_SET == rSet.GetItemState(nWhich, false)) if (SFX_ITEM_SET == rSet.GetItemState(nWhich, false))
{ {
const SvxSetItem& rSetItem = static_cast< const SvxSetItem& >(rSet.Get(nWhich, sal_False)); const SvxSetItem& rSetItem = static_cast< const SvxSetItem& >(rSet.Get(nWhich, false));
const SfxItemSet& rTmpSet = rSetItem.GetItemSet(); const SfxItemSet& rTmpSet = rSetItem.GetItemSet();
const SfxBoolItem& rOn = static_cast< const SfxBoolItem& >(rTmpSet.Get(GetWhich(SID_ATTR_PAGE_ON))); const SfxBoolItem& rOn = static_cast< const SfxBoolItem& >(rTmpSet.Get(GetWhich(SID_ATTR_PAGE_ON)));
...@@ -825,7 +825,7 @@ void SvxHFPage::ResetBackground_Impl( const SfxItemSet& rSet ) ...@@ -825,7 +825,7 @@ void SvxHFPage::ResetBackground_Impl( const SfxItemSet& rSet )
if (SFX_ITEM_SET == rSet.GetItemState(nWhich, false)) if (SFX_ITEM_SET == rSet.GetItemState(nWhich, false))
{ {
const SvxSetItem& rSetItem = static_cast< const SvxSetItem& >(rSet.Get(nWhich, sal_False)); const SvxSetItem& rSetItem = static_cast< const SvxSetItem& >(rSet.Get(nWhich, false));
const SfxItemSet& rTmpSet = rSetItem.GetItemSet(); const SfxItemSet& rTmpSet = rSetItem.GetItemSet();
const SfxBoolItem& rOn = static_cast< const SfxBoolItem& >(rTmpSet.Get(GetWhich(SID_ATTR_PAGE_ON))); const SfxBoolItem& rOn = static_cast< const SfxBoolItem& >(rTmpSet.Get(GetWhich(SID_ATTR_PAGE_ON)));
......
...@@ -143,17 +143,17 @@ void SvxPageWindow::Paint(const Rectangle&) ...@@ -143,17 +143,17 @@ void SvxPageWindow::Paint(const Rectangle&)
aSz = PixelToLogic(GetSizePixel()); aSz = PixelToLogic(GetSizePixel());
nYPos = (aSz.Height() - aSize.Height()) / 2; nYPos = (aSz.Height() - aSize.Height()) / 2;
long nXPos = (aSz.Width() - aSize.Width()) / 2; long nXPos = (aSz.Width() - aSize.Width()) / 2;
DrawPage(Point(nXPos,nYPos),sal_True,sal_True); DrawPage(Point(nXPos,nYPos),true,true);
} }
else else
// Portrait // Portrait
DrawPage(Point((aSz.Width() - aSize.Width()) / 2,nYPos),sal_True,sal_True); DrawPage(Point((aSz.Width() - aSize.Width()) / 2,nYPos),true,true);
} }
else else
{ {
// Left and right page are different -> draw two pages if possible // Left and right page are different -> draw two pages if possible
DrawPage(Point(0,nYPos),sal_False,(sal_Bool)(eUsage & SVX_PAGE_LEFT)); DrawPage(Point(0,nYPos),false,(sal_Bool)(eUsage & SVX_PAGE_LEFT));
DrawPage(Point(aSize.Width() + aSize.Width() / 8,nYPos),sal_True, DrawPage(Point(aSize.Width() + aSize.Width() / 8,nYPos),true,
(sal_Bool)(eUsage & SVX_PAGE_RIGHT)); (sal_Bool)(eUsage & SVX_PAGE_RIGHT));
} }
} }
......
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