- 14 Nis, 2014 40 kayıt (commit)
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Markus Mohrhard yazdı
It is just too complicated to follow the different OpenGL contexts in our current desing. This will at least simplify our handling a bit. IOpenGLRenderer is an abstract interface that should be implemented by the code using SdrOpenGLObj to paint with OpenGL. Change-Id: Ib4bfc0350b4345bc27af8bed037c48c11bb67300
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Markus Mohrhard yazdı
Change-Id: I6303f9b1f0aa8a01a20275c92df026d69632db1d
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Thomas Arnhold yazdı
gna, pch were enabled... Change-Id: I02e6c5338e6ff65f55df64f3ef67dd2906821959
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Thomas Arnhold yazdı
Change-Id: I004be0486dc4e65d7007a087b68184dcb0e4d165
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Thomas Arnhold yazdı
Change-Id: Ib1733ece03ad0a5ffad5157a622546d0cbac0a35
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Kohei Yoshida yazdı
Change-Id: I123751e9f08faaccc06649c2f8b29a9a33548312
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Eike Rathke yazdı
Change-Id: I5dfc5c859b007b7e3d7266c7656dc533788888ba
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Eike Rathke yazdı
Change-Id: I24a01860bd019c3bf6e36c1e9df16e6ae6aa0ace
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Kohei Yoshida yazdı
And a whole bunch of changes needed to make that happen. Change-Id: Idd98fbc99322c0d72fb0a7848d89cb1a6abc88b6
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Kohei Yoshida yazdı
Change-Id: Ib3a442cbb68c23294762561f2911101a087a795e
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Kohei Yoshida yazdı
Change-Id: I4d2f98117b783e801916f99fd99e69d43e161e2d
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Stephan Bergmann yazdı
Change-Id: Ic00323f1c22f9b3642758dc21b65a2413624515e
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Stephan Bergmann yazdı
Change-Id: Id628629bdab2aa9446d449bc091a7bb82dab54eb
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Stephan Bergmann yazdı
Change-Id: Iace3118a3a8a6d494b89d4476ff3160652e940ba
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Thomas Arnhold yazdı
Change-Id: I099bff66a7796a5cf18e37e445467bdfb33de602
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Thomas Arnhold yazdı
Change-Id: Iddc978672533d42e15ae901fc50c4adc53e65485
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Jan Holesovsky yazdı
Change-Id: I8462204bb0fe4da8de1d05a42347466e40e54169
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Tor Lillqvist yazdı
Change-Id: I888b4fcd6ad1bbdc95a1f6e17d2d35de193c3473
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Tor Lillqvist yazdı
Change-Id: I4bf25a30152d3cbbcc2fae05e40accdde1548298
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Stephan Bergmann yazdı
Change-Id: Ia821ca4d03a467620b3ea6ea2520f0d177a5724d
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Stephan Bergmann yazdı
Change-Id: I7a2b5970fd0ab2059b5f5b0100a049e04ba54ee3
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Michael Stahl yazdı
Change-Id: Ie841bbc23ddd99fc023c3066b107172f9cfb7a24
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Michael Stahl yazdı
Change-Id: I3b87643c1853ceaed3d2422a7340a931bb0c5850
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Michael Stahl yazdı
Change-Id: I16c2235dd72f86b7659d92aa1c72b573ccadacb7
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Michael Stahl yazdı
Change-Id: Ic82f00a9750dc4f15207474a5cf4873e620198a3
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Michael Stahl yazdı
Change-Id: I4f07df4fc9def60dcf6ae9a3cf33c5315c9ad2ad
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Michael Stahl yazdı
Change-Id: I6b51bd0e9bb8db50514ab19c4678784b4782d63c
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Michael Stahl yazdı
Change-Id: I680a19b87708459501816cb7de228468f167caa9
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Michael Stahl yazdı
Change-Id: Ie637b6e7f452633a3cfa7826d7add0eb9846f7f8
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Michael Stahl yazdı
Change-Id: I7c9cf801f5ce0a16adf6eef7fc5697cfc6c0c194
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Michael Stahl yazdı
Change-Id: I8cf46ebbe5b17109e9ab2a13ed7c50cc48d6eae4
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Michael Stahl yazdı
boost.6369.warnings.patch Change-Id: I7a36f6242d92cb46aac80a46ac69ba488ca4e4c5
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Michael Stahl yazdı
Change-Id: I19ba507541a0bacc77ac9b77c64f8809273f9d4d
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Kohei Yoshida yazdı
We do the same with undo documents, and it will only make sense to do the same with clip documents as well. Also, put the sharing part into a common method (for ease of tracking). Change-Id: I342b22d95374ee06d16318a66ffea0ac5b42621c
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Kohei Yoshida yazdı
Turns out that we do need to share pooled resources with clip documents in addition to undo documents. Change-Id: If220c2d4bfc2bece9e884e034525e72dff8e3d66
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Jan Holesovsky yazdı
Saves us tons of string literals. Change-Id: Ieb7ac52e7493d692e7ed56552350b8781ec6b500
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Ptyl Dragon yazdı
Change-Id: I3bc3397c6a505c758703e506474657fa97ef51bd
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Tor Lillqvist yazdı
Change-Id: Ic337ac74b38f7c6591a91cc9d996a23b3a3fdf25
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Tor Lillqvist yazdı
Map the file(s) into memory on demand. The executable file of an app needs to be as small as possible. Including additional data files in an app bundle is fine. Change-Id: Ife9bfe99a2cf0473d459f38f50dfa3304b39e282
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Tor Lillqvist yazdı
Change-Id: Ic98a9c5792b98705b57f39e1d90fb7019bfb95c9
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