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Markus Mohrhard yazdı
It is just too complicated to follow the different OpenGL contexts in our current desing. This will at least simplify our handling a bit. IOpenGLRenderer is an abstract interface that should be implemented by the code using SdrOpenGLObj to paint with OpenGL. Change-Id: Ib4bfc0350b4345bc27af8bed037c48c11bb67300
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