• Tor Lillqvist's avatar
    Speed up in-process caching of OpenGL shader programs · 7d84e3e0
    Tor Lillqvist yazdı
    It seems to be fairly CPU intensive to calculate the MD5 digest of
    shader program source code. But we don't need to use that to look up a
    corrresponding program in the run-time in-process cache anyway. The
    shader names are unique, so it is enough to use that as key.
    
    Change-Id: I8fd9f5f875be14a82cd53daf8a2ca72bfd23beb6
    7d84e3e0
Adı
Son kayıt (commit)
Son güncelleme
..
OpenGLContext.cxx Loading commit data...
OpenGLHelper.cxx Loading commit data...