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Tor Lillqvist yazdı
It seems to be fairly CPU intensive to calculate the MD5 digest of shader program source code. But we don't need to use that to look up a corrresponding program in the run-time in-process cache anyway. The shader names are unique, so it is enough to use that as key. Change-Id: I8fd9f5f875be14a82cd53daf8a2ca72bfd23beb6
7d84e3e0
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OpenGLContext.cxx | ||
OpenGLHelper.cxx |